Las Vegas, January 6, 2016 – At CES 2016, audio specialist Sennheiser
is unveiling a strategic focus on 3D immersive audio, a groundbreaking
technology that promises the ultimate in audio capture and reproduction.
“3D audio is the new frontier of excellence, set to transform the
listening experience for users across a broad range of applications,
from virtual reality gaming to audio recording and broadcasting,”
announced co-CEOs Daniel Sennheiser and Dr. Andreas Sennheiser. “We have
been active in this area for some time with 9.1 mixing and recording
and the audio design for high-profile exhibitions. We are now increasing
our efforts considerably to introduce this amazing sound quality into
new products and applications, enabling users to experience and shape
the future of audio.” Sennheiser’s 3D immersive audio products and
activities will bear the new AMBEO trademark.
3D immersive audio is increasingly becoming a format of choice in
professional recording, mixing and listening. The composer, producer,
and musician Simon Franglen, well known for his work on the films
Titanic, Avatar, and most recently Spectre, commented: “Every time I do
an immersive mix, I notice how much more clearly I can hear what’s going
on within a track. The extra playback area allows individual voices and
instruments room to breathe in a way that the flat plane of a stereo
mix can never hope to accomplish. 3D audio gives a completely new
experience to the listener. Not only are they inside the music, but they
get the opportunity to really hear the detail and the arrangement that
the musicians, arrangers and producers put into the recordings. Even as a
professional, I have listened to tracks that I have thought I knew
intimately to discover so much more than the stereo or mono mix was able
to give me. Once you hear this, music changes forever.”
AMBEO 3D Audio Listening Experience
Show visitors will experience AMBEO 3D Audio firsthand in the booth’s
dedicated 9.1 listening room. Here, Sennheiser’s expert tonmeister
Gregor Zielinsky is presenting original 9.1 recordings and remixes of
legacy music for the 9.1 format. To bring this experience to every day
music listening, visitors are invited to bring their own stereo sound
material, have it upmixed via Sennheiser’s proprietary upmix algorithm
and replayed in stunning 9.1 sound quality.
EDEN VR Game
Sennheiser’s expertise in 3D audio technology is also being featured by
gaming specialist, Soulpix, which has drawn on the audio specialist’s
long experience in the field for its virtual-reality game, EDEN. Through
a proprietary Sennheiser algorithm, the sounds in the game are easily
localizable and transport the listener to an imaginary yet utterly
realistic soundscape. CES visitors can experience this in the demo area.
“The Sennheiser 3D sound rendering engine used in EDEN allows a smooth
transition between real-life sounds and virtual audio sources,”
explained Andreas Sennheiser. “Such an engine will be the future of 3D
sound in augmented reality applications.”
Virtual reality mic
Another part of the 3D audio experience zone is dedicated to a virtual
reality microphone. Designed with VR content producers, including VR
production company Visualise, whose content will be featured, the
unobtrusive mic captures high quality audio in four quadrants. The VR
microphone will be a staple tool in any live action VR production and
will launch in the third quarter of 2016, followed in 2017 by a bundle
with the same mic and a software plug-in for post-production of VR
content.
Venue Modeling
A further highlight in the 3D audio section is the Venue Modeling
software. The demo version features the room characteristics of several
clubs, such as Mighty in San Francisco, and the Rex Club in Paris, and
enables DJs to experience their sets as if they were in the middle of
their audience.
The Venue Modeling technology will be a milestone in virtual room
acoustics replication. Unlike other reverb tools and plug-ins, this VST
plug-in lets ambitious DJs, PA artists and EM producers experience their
audio tracks in the location they want to perform in. The plug-in helps
to tailor the audio to any desired room atmosphere, and a growing venue
database connected to the plug-in will offer DJs an ideal source to
prepare for their show. The VST plug-in will become available in
mid-2016.